1. Augmented Reality
At present, access to augmented reality technologies for educational purposes is limited for the most part by applications for smartphones.
For example, the Sky Map application allows you to explore the night sky in search of constellations, but it will take a long time to integrate such applications into schools. There is only one complete system. Augmented reality must be tightened and have hints for all cases of access to real objects.
With the help of Google Glass and other similar devices that are about to appear in the public domain, students will be able to explore the world without having to be distracted.
A new way of learning
In addition, there are huge opportunities for remote training. Look at this excursion to the Large Hadron Collider, for example. The physics teacher, Andrew Vanden Hewel from Switzerland, broadcast everything that happens inside the LHC through Google Glass for his students thousands of miles away. They saw everything as he saw. The Hangout function is especially useful here for team collaboration in the execution of projects and tasks.
In other cases, students can see additional interactive information, such as historical artifacts, to learn more about their history. Also, advertising can be transformed if glasses recognize images in the real world and interact with them.
2. 3D printer
Students of the future will be able to print any desired 3D-model for a variety of tasks. Young engineers and their teachers are the best example of people who need 3D printing for training. In Minneapolis, one of the schools has already acquired a Dimension BST printer, with which students create design prototypes.
3. Cloud computing
Excuse in the style of “I forgot homework at home” does not ride with the teachers of the near future. Cloud technologies are developing, and very soon all aspects of our life, including education, will be subject to changes without exception. In future classes, students will simply need an electronic device that will provide access to homework and other learning resources in the cloud. No heavy textbooks, no “forgot diary”, all materials will be available as long as there is a connection to the Internet.
This convenience will provide students with a certain freedom, because you can work on projects at home or in any other place. Home work will not be so homely.
Cloud computing aims to virtualize the classroom. Schools can use cloud technologies and create online platforms for student learning. It’s enough just to log in and attend classes in a virtual environment.
Take, for example, the concept of a cloud virtual learning environment (VLE), which allows students to access learning content and participate in discussions in forums. Tasks or tests can easily be distributed throughout the class, minimizing the need to physically attend students, but encouraging interaction and discussion; teachers will be assigned another channel.
4. Social networks online
Numerous universities have already registered in the virtual world of Second Life to provide students with an online platform to communicate with each other. Being a large part of the cloud platform, such social networks allow students to concentrate on learning and to freely discuss ideas, while teachers will act as moderators.
An important role in all this is given to teachers, teachers and professors, who can act as guides, helping with answers and asking questions, instantly downloading information to the cloud. Another advantage is that it serves as an excellent feedback tool. A socially-oriented approach to learning in the future can become a basis.
5. Flexible displays
Keeping records is still working, especially during lectures, but shifts from paper to laptops, netbooks and tablets. As education becomes more and more digitized, it is safe to say that in the future, the paper will go to the background. How to keep it convenient?
The answer can be flexible OLED-displays. Similar to ordinary paper, these displays will be light, flexible and incredibly thin. They can be rolled into a tube or stored in a pile.
Unlike conventional paper, these plastic electronic documents are not only durable (they just cannot be torn), but also interactive. Swapes, tapas and tweaks will help to reveal all the comforts of such paper.
6. Biometrics: eye tracking
Conventionally, biometrics is usually associated with the security field, because it uses what is unique for each of us: fingerprints, face recognition, voice, retina. In terms of education, the institution could use fingerprints to prevent absenteeism and when issuing books from the school library.
However, eye tracking can also be useful, for example, by providing invaluable information for teachers. This is a graphic representation of how a student absorbs information and understands the content.
7. Multitouch displays
Over the past few decades, many have seen the advent of video projectors in schools, as well as the transition from a conventional chalkboard to a white board. It is possible that the next step will be something related to smartphones and tablets. For example, the following “board” could well become a giant LCD touchscreen, allowing for greater interactivity. The main difference between our current sensory devices and such a board will be that it will allow data entry from several students at once.
8. Learning how to play
Today, children growing up in a world connected to the Internet suffer from a lack of concentration. This is not surprising, since from the childhood YouTube, FB and smartphones download their updates 24/7, and also provide all the answers on request in Google or Wikipedia.
To meet the fast-growing generation, schools will eventually have to abandon traditional cramming techniques. Now it is important not to know the arrays of information, but to know where it can be obtained – and this has its pros and cons. Nevertheless, there is one way that allows you to combine business with pleasure: video games.
For example, a professor from the University of Washington teaches mathematics his class using Kinect, Wii Remote and PlayStation Move. A good level of interactivity attracts students and students, and information, therefore, is better absorbed.
9. Education outside the class
In the future, education may no longer be limited to formal institutions, such as schools and courses. Augmented reality, cloud computing, social networks and adaptive learning systems using eye tracking technology will allow you to conduct lessons outside the school walls.
Experiments and mistakes will also be encouraged, thanks to 3D printing and the game approach, since there will be no real consequences or budget expenditures. Schoolchildren will treat their studies as a welcome part of their life, which requires active participation, and not as a routine, boring and tedious.
1. Augmented Reality