GUJARAT TECHNOLOGICAL UNIVERSITY Chandkheda

GUJARAT TECHNOLOGICAL
UNIVERSITY
Chandkheda,Ahmedabad

APOLLO INSTITUTE OF ENGG & TECH.
A
Project Report On
“HOSTEL MANAGEMENT”
Under Subject OF
DESIGN ENGINEERING-2B(2160001)
B.E Semester-VI (Computer Engineering)

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SRNO. NAME ENROLLMENT NO.
1 VIKAS KATARIYA 151210107015
2 PARTH PATEL 151210107028
3 PARIKSHIT VAGHASIYA 151210107044

PROF. HERIT TRIVEDI PROF. NAVEEN KANDWAL

(Faculty Guide) (Head Of Department)
(Computer Engineering)

APOLLO INSTITUTE OF
ENGINEERING AND TECHNOLOGY

Computer Engineering
2017-2018

CERTIFICATE

Date:

This is to certify that the project entitled “HOSTEL MANAGEMENT” has been carried
out by “Mr. Vikas Katariya, Mr. Parth Patel and Mr. Parikshit Vaghasiya” under my
guidance in fulfilment of the Design Engineering-2B(2160001),6th Semester, Degree
of Bachelor of Engineering in Computer Engineering of Gujarat Technological
University, Ahmedabad. During the Academic Year 2017-2018.

Name of Guide:

A/Prof. HERIT TRIVEDI Prof. NAVEEN KANDWAL
(Computer Engineering) (Head Of Department)
(Computer Engineering)

APOLLO INSTITUTE OF ENG & TECH.
Computer Engineering Department
2017-2018

REPORT APPROVAL CERTIFICATE

Date:

This is to certify that the Design Engineering-2B(2160001) Work entitled
“HOSTEL MANAGEMENT” carried out by the group of student mentioned below Is
approved for the degree of bechlor of engineering in computer
engineering.(semester—VI) of Gujarat technological university, Ahmedabad. During
the academic Year 2017-2018.

List of student:-

1. VIKAS KATARIYA (151210107015)
2. PARTH PATEL (151210107028)
3. PARIKSHIT VAGHASIYA (151210107044)

NAME AND SIGN NAME AND SIGN
Internal Examiner External Examiner

Submitted to : Apollo Institute Of Engineering And Technology
Ahmedabad.

CANDIDATE’S DECLARATION

We have finished ourproject report entitled “HOSTEL MANAGEMENT” and submitted
to respective guide. We are in 6th semester and we have tried to give out best. We have
done our work honestly and in a good way.

First candidate’s

Name : VIKAS KATARIYA

Branch : CE

Enrollment No. : 151210107015
Signature

Second Candidate’s
Name : PARTH PATEL

Branch : CE

Enrollment No. : 151210107028
Signature

Third candidate’s

Name : PARIKSHIT VAGHASIYA

Branch : CE

Enrollment No. : 151210107044
Signature

ACKNOWLEDGEMENT

We would like to extend our heartily thanks with a deep sense of gratitude and respect to all those who
has provided us immense help and guidance during our project.
We would like to express our sincere thanks to our internal guide Ms. Herit Trivedi for providing a vision
about the system and for giving us an opportunity to undertake such a great challenging and innovative
work. We are grateful for the guidance, encouragement, understanding and insightful support given in
the development process.
We would like to extend my gratitude to Prof Naveen Kandwal, Head of Computer Engineering
Department, Apollo collage of Engineering, Ahmedabad, for his continuous encouragement and
motivation.
Last but not the least we would like to mention here that we are greatly indebted to each and everybody
who has been associated with our project at any stage but whose name does not find a place in this
acknowledgement.

yours sincerely,

1. VIKAS KATARIYA (151210107015)
2. PARTH PATEL (151210107028)
3. PARIKSHIT VAGHASIYA (151210107044)

ABSTRACT

“HOSTEL MANAGEMENT” application is very useful application. We can easily
find notice,student activities etc. we also include some other features in this
application like login system for student identity in this application. We can
provide the all those facilities which are useful for students,hostel staff and their
parents. We can provide all basic information in easy manner to user. We also
join this application with their parents to provide the student activities and
important notes etc.

INDEX
1. INTRODUCTION………………………………………………1-3
1.1 Design Thinking
1.2 Its Importance and Socio-economic Relevance
1.3 Learning Tools and Importance

2. AEIOU SUMMARY……………………………………………4
2.1 Activities
2.2 Environment
2.3 Interaction
2.4 Objects
2.5 Users

3. EMPATHY MAPPING………………………………………….5-6
3.1 User
3.2 Stackholders
3.3 Activities
3.4 Story Boarding

4. IDEATION CANVAS……………………………………………7
4.1 Explanation Of People Activities
4.2 Understanding About Sitution/Context and Location
4.3 Possible Solution and Props

5. PRODUCTION DEVELOPMENT CANVAS………………….8-9
5.1 Description of Project Purpose
5.2 Explanation of People
5.3 Explanation of Product Component,Function and Features
5.4 Discussion on Prodect Experience

6. LNM CANVAS……………………………………………………..10

7. MIND MAPPING……………………………………………………11

8. PROTOTYPE MODEL…………………………………………….12

9. CONCLUSION………………………………………………………13

10. REFERENCE……………………………………………………14

11. LIST OF FIGURES………………………………………………….

? FIG:1 AEIOU FRAME WORK……………………………………..4
? FIG:2 EMPATHY CANVAS………………………………………..5
? FIG:3 IDEATION CANVAS………………………………………..7
? FIG:4 PRODUCT DEVELOPMENT CANVAS…………………..8
? FIG:5 LNM CANVAS……………………………………………….10
? FIG:6 MIND MAP……………………………………………………11
? FIG:7 PROTOTYPE MODEL………………………………………12

INTRODUCTION

What is Design Thinking? Your understanding

Design Engineering is the best example of critical thinking and solving problem by
developing a product therefore to solve it. Suppose it you see a problem, and being a
human or rather an Indian we use to complain about it, but we don’t think of solving it.

? A cognitive problem-solving process
? Origins = Edison and other inventors
? Encourages creative consideration of a wide array of innovative solutions.
? Can be applied to any field, including higher education.
? Approaches challenges from the point of view of the end user.
? Calls for a deep understanding of that user’s unmet needs.

A skill that allows a Designer to align what people want with what can be done, and
produce a viable business strategy that creates customer value and market opportunity
Design Thinking (We) believes that rather waiting for Moses (Genius) to come and
showed us Innovation; With Design Thinking, we can build the bridges to cross over
the other side to that new land of promised future, so we can reliably manufactured our
own
Miracles.

? Innovation is iterative and the outcome of a series of experiments
? Effective innovation involves risk-taking, assessment and mitigation
? Innovation begins with creativity
? Innovation is smooth linear process
? Innovation is about risk-taking
? Innovation begins with Curiosity

Encourages creative consideration of a wide array of innovative solutions Can be
applied to any field,including higher education Approaches challenges from the point of
view (POV) of the end user Calls for a deep understanding of that user’s emotional
needs.

Its importance, Socio-economical relevance

? think design change This paper will examine how design disciplines relate to the
social sectors and what are the distinctive values that design as a methodology
can offer to tackle social challenges. The great attentiveness from business
leaders and social innovators towards design as a source for creative
methodologies and ways to gain valuable knowledge has elevated the discipline
to management and strategy levels. As a result creative approaches have
successfully migrated from the design disciplines towards the business sectors.
However design thinking still needs to overcome the apparent complexity of
social organisations. The inherent futuristic and descriptive nature of de- sign
and its methodologies provide valuable insights and efficient ways of doing
things that are not well understood by the members of the social sector. This
paper will look at how the discipline of design has evolved in the last fifty years
and how new articulations of its methodologies and techniques can be applied
to the achievement of social change. This paper will conduct a thorough analysis
of the concepts of design thinking in order to unveil the historic evolution of this
approach and enable this research to for and realise recommendations to
improve and foster its implementation. This investigation will be backed up with
interviews with experts in the industry to engage in a dynamic debate that will
define the reasons and casualties of why design methodologies are such a
potentially compelling fit to meet the requirements of the social sectors.

? The Design Framework Nowadays there is not a unique definition or analyse the
origins of design thinking and the shift description of design. The coexistence of
several from an ‘object-centred’ discipline into the study valid and valuable
interpretations of its nature, as of the principles and practices behind the design
Fraser (2006) puts it, only shows how diverse and process leveraged into a
problem-solving activity. sometimes contradictory the perception of the design
activity is. In this part we will Design from objects to an approach Traditionally
design has dealt with objects, thus the “immersed in this material culture, and
draw design theory has revolved around them for most upon it as their primary
source of their think- of its existence despite the intentions of theorists ing.
Designers have the ability both to ‘read’ to shift away from them for the last
twenty years. and ‘write’ in this culture; they understand Flusser (1999) for
example, states that design begins what messages objects communicate, and
before any activity or physical form takes place.

Learning Tools and its importance

? Design thinking incorporates constituent or consumer insights in depth and rapid
prototyping, all aimed at getting beyond the assumptions that block effective
solutions. Design thinking inherently optimistic, constructive, and
experientialaddresses the needs of the people who will consume a product or
service and the infrastructure that enables it.

? Businesses are embracing design thinking because it helps them be more into
market faster. Nonprofits are beginning to use design thinking as well to develop
better solutions to social problems. Design thinking crosses the traditional
boundaries between public, for-profit, and nonprofit sectors. By working closely
with the clients and consumers, design thinking allows high-impact solutions to
bubble up from below rather than being imposed from the top.

2. AEIOU SUMMARY

AEIOU FRAMEWORK

FIG:1 AEIOU CANVAS

? Activities: Going home permission, Student Attendance, Managing Student
Data, Food Suggestion.
? Environment: Hostel Rooms, Food Department, Watchmen Cabin, Admin
Office.
? Interactions: Students and Rectors, Students and Watchmen, Food department
and Rectors, Food department and Students, Trustees and Students.
? Objects: Mobile, Database, Computer and Internet.
? Users: Students, Rectors, Admin Department, Watchmen, Parents, Trustees.

3.EMPATHY MAPPING

EMPATHY CANVAS

FIG 2: EMPATHY CANVAS

? Users: Hostel Students, Trustees, Admin Department, Parents, Rectors.
? Stake holders: Students, Rectors and Trustees.
? Activities: Going home request, Providing Food Suggestions, Student
Attendance, Managing Student data.

STORY BOARDING

? Happy:
We, leaving in Kelavanidham Hostel once needed, or you may call we
wished to eat something of our choice on Sunday. And through this Hostel app, we are
happy that we can give suggestions to the food department about what to cook and
food gets ready based on majority of suggestions.
? Happy:
Being a rector of Kelavanidham Hostel, I have lots of tasks to do and
alongside I need to manage 800 students here. So using this Hostel managing app my
brden gets light as I can keep all records of students in a single app and can manage
leave applications through app.
? Sad:
I am Akshay Patel, and I always want to eat something of my desire to have
full satisfaction of Sundays. But as I have no quick medium to give suggestions to food
department, even if I manage to do so, we never know choices of different students. I
wish I could have an app which delivers suggestions of all students to the food
department without creating chaos of written application.
? Sad:
I am Gagajibhai Sutariya, one of the founder trustees of Kelevanidham
Hostel. I always want to know whether the students are having any sort of trouble in
Hostel, regarding any issue. I wish I could have an app that makes communications
easy. I am a busy person, so I can’t be always physically present at hostel, I wish I
could have a medium to be present there virtually.

4. IDEATION CANVAS

FIG 3: IDEATION CANVAS

? People : Admin department, Rectors, Students, Parents, Trustees.
? Activities : Going home request, Food suggestions, Student attendance,
Managing student data.
? Situation / Context / Location : Hostel, Trouble in keeping records, Home,
Food wastage.
? Props / Possible Solutions : Student database, getting student attendance,
attendance app.

5. PRODUCT DEVELOPMENT CANVAS

FIG 4: PRODUCT DEVELOPMENT CANVAS

? Purpose:
The purpose of this project is to manage student’s database. To
provide a feature for students to request for leave directly through the app and to help
rectors to grant leave through app.
? People:
The people involved are hostel students, rectors, parents, trustees.
? Product Experience:
Feeling of comfort and convenience, and parents will
worry less about eating facilities as they will know daily food menu and will have food
photos.
? Product Functions:
Suggestions for food through the app. Digital records of
students will be maintained in the database of the app.

? Product Features:
Android based app, Quick secure access to database will be
provided. One click to request and grant leave facility.
? Components:
Chunks of android code, SQL database, Server to manage
database, Reference for learning and developing app are going to be there as my
project’s components.
? Customer Revalidation:
Rectors found this product useful as their work will be
easily carried out in less effort. Students responded in a positive way as they can give
food suggestions and can request for leave easily. Parents were happy as they are
going to be acknowledged regularly, about what their kids are eating
? Reject, Redesign, Retain:
There were no rejections.

6. LNM CANVAS

FIG 5: LNM CANVAS

? This is a LNM canvas,in Which have described all activities during a
complete project.

7. MIND MAP

FIG 6: MIND MAP

? This is Mind Mapping Canvas, in which we have described the flow our ideas
related to the project.

8. PROTOTYPE MODEL

FIG 7: PROTOTYPE

? In the Prototype Model we have designed various android app Activities
(windows).
NOTE: (THIS PROTOTYPE MODEL IS ONLY UNDERSTANDING LAYOUT
WORKING MODEL DESIGN MAY BE DIFFERENT)

9. CONCLUSION
We believe that hostel Rectors will be having great relief, as their daily tasks such as
attendance, granting leave, counting students, having lots of suggestions will all be
carried out very easily through our project. Communication gaps will be reduced
between students and trustees. Parents can know about daily food and hostel’s
updates.

10. REFERENCE

? https://www.termpaperwarehouse.com/essay-on/Hostel-
Management-Synopsis/140530

? https://sites.google.com/site/freeprojectseminar/project-
reports/project-report-on-hostel-management-system

? https://www.scribd.com/doc/280126229/online-hostel-
management-system#

? https://www.wikipidia.com/hostel-management-system

? https://www.w3school.com

? https://www.studytonight.com

? https://www.youtube.com

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